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for most its about defacating on someone elses experience and the loot is just window dressing. If it was about loot you wouldn't have had the griefer squad on here moaning about there was no loot during the tall tales while there was more ways to get loot in the game than ever. Besides that, its not its really about the loot. I mean, maybe the problem is that too many people have this narrow definition of what the game is "about". The whole game is built around being a pirate doing pirate things. What else is it? I'm begging for an answer. Calling others "PvP tryhards" is pretty thinly veiled salt.Īnd yup, freedom is the best way to said in PVP tryhards in the adventure: No, we're people who love the freedom to choose your own adventure by playing however you want to play. Learn sails set to said in PVP tryhards in the forum members are serverhopping, doublegunning PvP tryhards and will tell you, that this is the best way to play this game. It would be pretty funny to see the high tier streamers all in one server tucked on the same island waiting for the other crews to play the rest of the game for them. Players with high arena hours lumped with other players with high arena hours. I would love to see something like a leveling system implemented. The alliance flag only attracts trouble and attempting any new content is a joke. The seas are composed of crews that run and crews that chase. It's increasingly frustrating to go against a crew of players that have 0 interest in playful battle or anything similar.
#Sea of thieves pvp arena tactics update#
Perhaps a new update requiring teamwork from start to finish would calm this down? Something that can't be swiped at the last minute by some 1000 hour arena player would be nice to see. The vast majority I've witnessed solely do pvp.
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Most are decked out with the arena cosmetics or cloaked in black to hide aboard ships. Rare says it's taking inspiration from a lot of other media with its Mysteries, and while the dev team couldn't give too much away, the first Mystery will involve solving the murder of a well-known character in Sea of Thieves.I've noticed a massive influx of tryhards playing in adventure mode. These Mysteries will evolve over a long time period compared to Adventures which will last around a fortnight.
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With Mysteries, players will have to work together to solve them, with Rare dropping clues in how to unravel each mystery both in and outside of the game. The world will also change with those decisions and feed into Sea of Thieves' ongoing storyline.
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The outcome of a story will be changed based on the community's actions and who they side with. Each Season will also have a special adventure that will bring the story together for a "thrilling conclusion." In key Adventures, the Sea of Thieves community will be responsible for how the story plays out. According to Rare, these Adventures are a chapter of a larger overarching story that will unfold over time within the game. Adventures are story-driven live events that will drop once a month and last for around two weeks. Adventures & MysteriesAlongside its Seasonal model, Rare is introducing two new ways it will update the game and expand Sea of Thieves ' lore: Adventures and Mysteries.